Rogue Company is a PvP game in which players are tasked with taking down the opposing team’s leader. This guide will teach you how to use your abilities, weapons, and skills to win the game.
The rogue company weapon stats is a game that has been around for many years. It’s a first person shooter where you play as an agent in the rogue company.
Cannon is the most recent addition to Rogue Company. This Defender class Rogue isn’t especially unique or fascinating, but he does have a powerful objective control kit, which isn’t a bad thing. In Rogue Company, this short tutorial will take you through all you need to know about Cannon.
The Assault Rifle and Sniper Rifle weapon classes are available to Cannon. His backup weapon is the LW6 Revolver, which was formerly only available in Dallas. He possesses the C4 explosive and the Adrenaline Shot as far as gadgets go. Cannon’s melee weapon is the Sledgehammer, which is a fresh new addition to Rogue Company. It swings at the same pace as Mack’s Claymore, somewhat slower than other melee weapons in the game, and has the lowest throw damage in the class. Both melee upgrades enhance the possibility for swing damage, underlining that this is not a throwing weapon.
The following benefits are available to Cannon:
- Shredder Rounds have more ammunition to begin with and do greater damage against gadgets and deployables.
- Toughen Up: Melee attacks will cause you to absorb 30% less damage.
- Pick up teammates quicker with Helping Hand.
- Take less damage from explosives if you have tenacity.
- Downing an opponent rapidly recovers a significant amount of health.
- Start with a 25-point armor that can be repaired.
Cannon equips a heavy Gatling Gun when he uses his ability, which can be placed atop cover and has a higher firing rate the longer it is continually fired. The Gatling Gun lacks an ammunition meter and instead runs on a timed. Conflict Connoisseur, Cannon’s passive ability, enables him to prolong the length of the conflict. The Gatling Gun gets improved accuracy and firing rate when mounted, and Cannon stands behind the weapon’s gunshield, making him a more difficult target.
Conflict Connoisseur is Cannon’s passive ability: each shot that strikes a target offers a tiny chance of restoring ammunition to the weapon’s magazine or extending the Gatling Gun’s duration by a little amount. Shots that strike enemy gadgets and deployables, not only Rogues, are affected by this ability.
Techniques and advice
Cannon looks great and has a decent backstory (wrestling enthusiast became army Ranger turned professional chef), but his gameplay is as clumsy as you’d expect from a gunner named after a weapon. Cannon’s passive ability enables him to keep pressing the fire key without running out of steam. The longer he keeps the fire key held, the stronger his active ability becomes. You should have a decent notion what this Rogue is all about by now.
The Gatling Gun, as you would expect, has the greatest body DPS of any weapon in the game. However, this does not imply that you should be pursuing kills with it. Defender is Cannon’s duty in Rogue Company, and he excels at it. When he is able to set up on objective and monitor angles, he is fantastic. When Cannon mounts his Gatling Gun, he gains increased damage output and protection, as well as the ability to be tough to remove. That is, until he gets struck by an EMP grenade from the other side, which would immediately destroy the Gatling Gun. EMP grenades have been improved in Cannon’s release update, and now deactivate duration-based abilities immediately and award $250 for each deployable destroyed.
The KA30 is the finest Rogue Company weapon for Cannon since it’s a versatile mid and close range weapon with a large magazine capacity that works well with Conflict Connoisseur. Life Drain and Headstrong are two of Cannon’s top bonuses.
The rogue company time to kill is a game mode in the popular shooter Rogue Company. This article will teach you how to play the game, what abilities are available, and what weapons are best for different situations.
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